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Jump to: 2020 | 2018 | 2017 | 2016 | 2015 | 2014
Number of items: 23.

2020

Benford, Steve, Ramchurn, Richard, Marshall, Joe, Wilson, Max L., Pike, Matthew, Martindale, Sarah, Hazzard, Adrian, Greenhalgh, Chris, Kallionpää, Maria, Tennent, Paul and Walker, Brendan (2020) Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction. Human–Computer Interaction . pp. 1-29. ISSN 0737-0024

2018

Benford, Steve, Greenhalgh, Chris, Hazzard, Adrian, Chamberlain, Alan, Kallionpää, Maria, Weigl, David M., Page, Kevin R. and Lin, Mengdie (2018) Designing the audience journey through repeated experiences. In: CHI 2018, 21-26 April 2018, Montreal, QC, Canada.

2017

Chamberlain, Alan, Bødker, Mads, Hazzard, Adrian, McGookin, David, De Roure, David, Willcox, Pip and Papangelis, Konstantinos (2017) Audio technology and mobile human-computer interaction: from space and place, to social media, music, composition and creation. International Journal of Mobile Human Computer Interaction, 9 (4). pp. 25-40. ISSN 1942-3918

Benford, Steve, Koleva, Boriana, Quinn, Anthony, Thorn, Emily-Clare, Glover, Kevin, Preston, William, Hazzard, Adrian, Rennick-Egglestone, Stefan, Greenhalgh, Chris and Mortier, Richard (2017) Crafting interactive decoration. ACM Transactions on Computer-Human Interaction (TOCHI), 24 (4). 26/1-26/39. ISSN 1557-7325

Spence, Jocelyn, Hazzard, Adrian, McGrath, Sean, Greenhalgh, Chris and Benford, Steve (2017) The Rough Mile: testing a Framework of Immersive Practice. In: DIS 2017, Conference on Designing Interactive Systems, 10-14 June, 2017, Edinburgh, United Kingdom.

Kallionpää, Maria, Greenhalgh, Chris, Hazzard, Adrian, Weigl, David M., Page, Kevin R. and Benford, Steve (2017) Composing and realising a game-like performance for disklavier and electronics. In: New Interfaces for Musical Expression (NIME'17), 15-18 May 2017, Copenhagen, Denmark.

Greenhalgh, Chris, Benford, Steve, Hazzard, Adrian and Chamberlain, Alan (2017) Playing fast and loose with music recognition. In: CHI 2017: ACM CHI Conference on Human Factors in Computing Systems, 6-11 May 2017, Denver, Colorado, USA.

2016

Greenhalgh, Chris, Benford, Steve and Hazzard, Adrian (2016) ^muzicode$: composing and performing musical codes. In: Audio Mostly 2016, 4-6 Oct 2016, Norrköping, Sweden.

Chamberlain, Alan, Bødker, Mads, Hazzard, Adrian and Benford, Steve (2016) Audio in place: media, mobility & HCI: creating meaning in space. In: 18th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2016), 6-9 September 2016, Florence, Italy. (In Press)

McGrath, Sean, Hazzard, Adrian, Chamberlain, Alan and Benford, Steve (2016) An ethnographic exploration of studio production practice. In: 2nd AES Workshop on Intelligent Music Production, 13 Sept 2016, London, UK.

Greenhalgh, Chris, Hazzard, Adrian, McGrath, Sean and Benford, Steve (2016) GeoTracks: adaptive music for everyday journeys. In: ACM Multimedia 2016, 15-19 Oct 2016, Amsterdam, The Netherlands. (In Press)

Hazzard, Adrian (2016) Guidelines for composing locative soundtracks. PhD thesis, University of Nottingham.

Darzentas, Dimitrios, Hazzard, Adrian, Brown, Michael, Flintham, Martin and Benford, Steve (2016) Harnessing the digital records of everyday things. In: Design Research Society 2016, 27-30 June 2016, Brighton, UK.

McPherson, Andrew P., Chamberlain, Alan, Hazzard, Adrian, McGrath, Sean and Benford, Steve (2016) Designing for exploratory play with a hackable digital musical instrument. In: ACM Conference on Designing Interactive Systems (DIS 2016), 4-8 June 2016, Brisbane, Australia.

Marshall, Joe, Linehan, Conor and Hazzard, Adrian (2016) Designing brutal multiplayer video games. In: 2016 CHI Conference on Human Factors in Computing Systems 2016, 7-12 May 2016, San Jose, California, USA.

Marshall, Joe, Linehan, Conor, Tennent, Paul and Hazzard, Adrian (2016) Interpersonal touch as a game interaction method. In: Proxemic Mobile Collocated Interactions Workshop at ACM CHI Conference on Human Factors in Computing Systems 2016, 07 May 2016, San Jose, California, USA.

Benford, Steve, Hazzard, Adrian, Chamberlain, Alan, Glover, Kevin, Greenhalgh, Chris, Xu, Liming, Hoare, Michaela and Darzentas, Dimitrios (2016) Accountable artefacts: the case of the Carolan guitar. In: Computer-Human Interaction (CHI 2016), 7-12 May 2016, San Jose, USA.

2015

Chamberlain, Alan and Hazzard, Adrian (2015) Sonifying the Scene: re-framing and manipulating meaning through audio augmentation. In: DMRN+10: Digital Music Research Network One-day Workshop 2015, 22 December 2015, Queen Mary University of London.

Benford, Steve, Hazzard, Adrian, Chamberlain, Alan and Xu, Liming (2015) Augmenting a guitar with its digital footprint. In: 15th International Conference on New Interfaces for Musical Expression, May 31 - June 3 2015, Baton Rouge, Louisiana, USA.

Hazzard, Adrian, Benford, Steve, Chamberlain, Alan and Greenhalgh, Chris (2015) Considering musical structure in location-based experiences. In: 15th International Conference on New Interfaces for Musical Expression, May 31 - June 3 2015, Baton Rouge, Louisiana, USA.

Hazzard, Adrian, Benford, Steve and Burnett, Gary (2015) Sculpting a mobile musical soundtrack. In: Proceedings of the 33rd annual ACM conference on Human factors in computing systems, April 18 - 23, 2015, Seoul, Korea. (In Press)

2014

Hazzard, Adrian, Benford, Steve and Burnett, Gary (2014) You’ll never walk alone: designing a location-based soundtrack. In: 14th International Conference on New Interfaces for Musical Expression, 30 June - 4 July 2014, London, UK.

Hazzard, Adrian, Benford, Steve, Chamberlain, Alan, Greenhalgh, Chris and Kwon, Hyosun (2014) Musical intersections across the digital and physical. In: DMRN+9: Digital Music Research Network (EPSRC), December 2014, London.

This list was generated on Wed Apr 17 06:25:40 2024 UTC.