Designing for exploratory play with a hackable digital musical instrument

McPherson, Andrew P., Chamberlain, Alan, Hazzard, Adrian, McGrath, Sean and Benford, Steve (2016) Designing for exploratory play with a hackable digital musical instrument. In: ACM Conference on Designing Interactive Systems (DIS 2016), 4-8 June 2016, Brisbane, Australia.

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This paper explores the design of digital musical instruments (DMIs) for exploratory play. Based on Gaver’s principles of ludic design, we examine the ways in which people come to terms with an unfamiliar musical interface. We describe two workshops with the D-Box, a DMI designed to be modified and hacked by the user. The operation of the D-Box is de- liberately left ambiguous to encourage users to develop their own meanings and interaction techniques. During the work- shops we observed emergent patterns of exploration which re- vealed a rich process of exploratory play. We discuss our ob- servations in relation to previous literature on appropriation, ambiguity and ludic engagement, and we provide recommen- dations for the design of playful and exploratory interfaces.

Item Type: Conference or Workshop Item (Paper)
Additional Information: "© ACM 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in Proceedings of the 2016 ACM Conference on Designing Interactive Systems,
Keywords: Musical, Hackable, Instrument, HCI, Design, Innovation, Ludic design; ambiguity; musical instruments; exploration; play; hacking
Schools/Departments: University of Nottingham, UK > Faculty of Science > School of Computer Science
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Depositing User: Chamberlain, Dr Alan
Date Deposited: 09 May 2016 08:58
Last Modified: 04 May 2020 17:57

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