Browse by Authors and Editors

Group by: Item Type | Date | No Grouping
Number of items: 16.

Article

Ch’ng, Eugene (2019) The First Original Copy and the role of blockchain in the reproduction of cultural heritage. Presence: virtual and augmented reality, 27 (1). pp. 151-162. ISSN 1531-3263

Sun, Hong-liang, Chen, Duan-bing, He, Jia-lin and Ch’ng, Eugene (2019) A voting approach to uncover multiple influential spreaders on weighted networks. Physica A: Statistical Mechanics and its Applications, 519 . pp. 303-312. ISSN 0378-4371

Ch’ng, Eugene, Cai, Shengdan, Zhang, Tong Evelyn and Leow, Fui-Theng (2019) Crowdsourcing 3D cultural heritage: best practice for mass photogrammetry. Journal of Cultural Heritage Management and Sustainable Development . ISSN 2044-1266

Ch’ng, Eugene, Cai, Shengdan, Leow, Fui-Theng and Zhang, Tong Evelyn (2018) Adoption and use of emerging cultural technologies in China's museums. Journal of Cultural Heritage . ISSN 1296-2074 (In Press)

Sun, Hong-liang, Ch’ng, Eugene and See, Simon (2018) Influential spreaders in the political Twitter sphere of the 2013 Malaysian general election. Industrial Management & Data Systems, 119 (1). pp. 54-68. ISSN 0263-5577

Chong, Alain Yee Loong, Ch’ng, Eugene, Liu, Martin J. and Li, Boying (2017) Predicting consumer product demands via Big Data: the roles of online promotional marketing and online reviews. International Journal of Production Research, 55 (17). pp. 5142-5156. ISSN 0020-7543

Ch’ng, Eugene, Cai, Yiyu and Thwaites, Harold (2017) Special issue on VR for culture and heritage: the experience of cultural heritage with virtual reality (Part II): Guest Editors’ introduction. Presence: Teleoperators and Virtual Environments, 26 (4). iii-iv. ISSN 1054-7460

Li, Boying, Ch’ng, Eugene, Chong, Alain Yee-Loong and Bao, Haijun (2016) Predicting online e-marketplace sales performances: a big data approach. Computers & Industrial Engineering, 101 . pp. 565-571. ISSN 0360-8352

Ch’ng, Eugene (2015) Crowd behavior mining with virtual environments. Presence: Teleoperators and Virtual Environments, 24 (4). pp. 347-358. ISSN 1531-3263

Ch’ng, Eugene (2015) Special issue on virtual heritage: cultural agents, environments, and objects guest editor’s introduction. Presence: Teleoperators and Virtual Environments, 24 (3). iii-vii. ISSN 1531-3263

Ch’ng, Eugene and Cooke, Neil (2015) User study on 3D multitouch interaction (3DMi) and gaze on surface computing. Lecture Notes in Artificial Intelligence, 9187 . pp. 425-433. ISSN 0302-9743

Ch’ng, Eugene (2015) Local interactions and the emergence of a Twitter small-world network. Social Networking, 04 (02). pp. 33-40. ISSN 2169-3323

Conference or Workshop Item

Gehlken, Erlend, Collins, Tim, Woolley, Sandra I. and Ch’ng, Eugene (2017) Searching the past in the future: joining cuneiform tablet fragments in virtual collections. In: 63rd Rencontre Assyriologique Internationale, 24-28 July 2017, Marburg, Germany.

Fu, Xinyu, Ch’ng, Eugene, Aickelin, Uwe and See, Simon (2017) CRNN: a joint neural network for redundancy detection. In: 3rd IEEE International Conference on Smart Computing (Smartcomp 2017), 29-31 May 2017, Hong Kong, China.

Li, Boying, Chong, Alain Yee-Loong and Ch’ng, Eugene (2015) What triggers sharing in viral marketing? The role of emotion and social feature. In: 19th Pacific Asia Conference on Information Systems (PACIS 2015), 5-9 July, 2015, Singapore.

Book Section

Ch’ng, Eugene, Feng, Pinyuan, Yao, Hongtao, Zeng, Zihao, Cheng, Danzhao and Cai3, Shengdan (2021) Balancing performance and effort in deep learning via the fusion of real and synthetic cultural heritage photogrammetry training sets. In: Proceedings of the 13th International Conference on Agents and Artificial Intelligence. SCITEPRESS, Portugal, pp. 611-621. ISBN 9789897584848

This list was generated on Thu Dec 26 20:30:01 2024 UTC.