Browse by Authors and EditorsNumber of items: 16. 2021Ch’ng, Eugene, Feng, Pinyuan, Yao, Hongtao, Zeng, Zihao, Cheng, Danzhao and Cai3, Shengdan (2021) Balancing performance and effort in deep learning via the fusion of real and synthetic cultural heritage photogrammetry training sets. In: Proceedings of the 13th International Conference on Agents and Artificial Intelligence. SCITEPRESS, Portugal, pp. 611-621. ISBN 9789897584848 2019Ch’ng, Eugene (2019) The First Original Copy and the role of blockchain in the reproduction of cultural heritage. Presence: virtual and augmented reality, 27 (1). pp. 151-162. ISSN 1531-3263 Sun, Hong-liang, Chen, Duan-bing, He, Jia-lin and Ch’ng, Eugene (2019) A voting approach to uncover multiple influential spreaders on weighted networks. Physica A: Statistical Mechanics and its Applications, 519 . pp. 303-312. ISSN 0378-4371 Ch’ng, Eugene, Cai, Shengdan, Zhang, Tong Evelyn and Leow, Fui-Theng (2019) Crowdsourcing 3D cultural heritage: best practice for mass photogrammetry. Journal of Cultural Heritage Management and Sustainable Development . ISSN 2044-1266 2018Ch’ng, Eugene, Cai, Shengdan, Leow, Fui-Theng and Zhang, Tong Evelyn (2018) Adoption and use of emerging cultural technologies in China's museums. Journal of Cultural Heritage . ISSN 1296-2074 (In Press) Sun, Hong-liang, Ch’ng, Eugene and See, Simon (2018) Influential spreaders in the political Twitter sphere of the 2013 Malaysian general election. Industrial Management & Data Systems, 119 (1). pp. 54-68. ISSN 0263-5577 2017Chong, Alain Yee Loong, Ch’ng, Eugene, Liu, Martin J. and Li, Boying (2017) Predicting consumer product demands via Big Data: the roles of online promotional marketing and online reviews. International Journal of Production Research, 55 (17). pp. 5142-5156. ISSN 0020-7543 Ch’ng, Eugene, Cai, Yiyu and Thwaites, Harold (2017) Special issue on VR for culture and heritage: the experience of cultural heritage with virtual reality (Part II): Guest Editors’ introduction. Presence: Teleoperators and Virtual Environments, 26 (4). iii-iv. ISSN 1054-7460 Gehlken, Erlend, Collins, Tim, Woolley, Sandra I. and Ch’ng, Eugene (2017) Searching the past in the future: joining cuneiform tablet fragments in virtual collections. In: 63rd Rencontre Assyriologique Internationale, 24-28 July 2017, Marburg, Germany. Fu, Xinyu, Ch’ng, Eugene, Aickelin, Uwe and See, Simon (2017) CRNN: a joint neural network for redundancy detection. In: 3rd IEEE International Conference on Smart Computing (Smartcomp 2017), 29-31 May 2017, Hong Kong, China. 2016Li, Boying, Ch’ng, Eugene, Chong, Alain Yee-Loong and Bao, Haijun (2016) Predicting online e-marketplace sales performances: a big data approach. Computers & Industrial Engineering, 101 . pp. 565-571. ISSN 0360-8352 2015Ch’ng, Eugene (2015) Crowd behavior mining with virtual environments. Presence: Teleoperators and Virtual Environments, 24 (4). pp. 347-358. ISSN 1531-3263 Li, Boying, Chong, Alain Yee-Loong and Ch’ng, Eugene (2015) What triggers sharing in viral marketing? The role of emotion and social feature. In: 19th Pacific Asia Conference on Information Systems (PACIS 2015), 5-9 July, 2015, Singapore. Ch’ng, Eugene (2015) Special issue on virtual heritage: cultural agents, environments, and objects guest editor’s introduction. Presence: Teleoperators and Virtual Environments, 24 (3). iii-vii. ISSN 1531-3263 Ch’ng, Eugene and Cooke, Neil (2015) User study on 3D multitouch interaction (3DMi) and gaze on surface computing. Lecture Notes in Artificial Intelligence, 9187 . pp. 425-433. ISSN 0302-9743 Ch’ng, Eugene (2015) Local interactions and the emergence of a Twitter small-world network. Social Networking, 04 (02). pp. 33-40. ISSN 2169-3323 |