Provenance for the people: an HCI perspective on the W3C PROV standard through an online gameTools Bachour, Khaled, Wetzel, Richard, Flintham, Martin, Huynh, Trung Dong, Rodden, Tom A. and Moreau, Luc (2015) Provenance for the people: an HCI perspective on the W3C PROV standard through an online game. In: 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI'15), 18-23 April 2015, Seoul, Republic of Korea. Full text not available from this repository.AbstractIn the information age, tools for examining the validity of data are invaluable. Provenance is one such tool, and the PROV model proposed by the World Wide Web Consortium in 2013 offers a means of expressing provenance in a machine readable format. In this paper, we examine from a user’s standpoint notions of provenance, the accessibility of the PROV model, and the general attitudes towards history and the verifiability of information in modern data society. We do this through the medium of an online-game designed to explore these issues and present the findings of the study along with a discussion of some of its implications.
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