Browse by Authors and Editors

Up a level
Export as [feed] RSS 1.0 [feed] RSS 2.0
Group by: Item Type | Date | No Grouping
Number of items: 12.

Article

Chamberlain, Alan, Paxton, Mark, Glover, Kevin, Flintham, Martin, Price, Dominic, Benford, Steve, Tolmie, Peter, Kanjo, Eiman, Gower, Amanda, Gower, Andy, Woodgate, Dawn, Stanton Fraser, Danaë and Greenhalgh, Chris (2014) Understanding mass participatory pervasive computing systems for environmental campaigns. Personal and Ubiquitous Computing, 18 (7). pp. 1775-1792. ISSN 1617-4917

Evans, Elizabeth, Flintham, Martin and Martindale, Sarah (2014) The Malthusian Paradox: performance in an alternate reality game. Personal and Ubiquitous Computing, 18 (7). pp. 1567-1582. ISSN 1617-4917

Conference or Workshop Item

Flintham, Martin, Karner, Christian, Creswick, Helen, Bachour, Khaled, Gupta, Neha and Moran, Stuart (2018) Falling for fake news: investigating the consumption of news via social media. In: ACM CHI Conference on Human Factors in Computing Systems 2018, 21-26 April 2018, Montreal, Canada.

Pantidi, Nadia, Selinas, Paris, Flintham, Martin, Baurley, Sharon and Rodden, Tom (2017) Bread stories: understanding the drivers of bread consumption for digital food customisation. In: 29th Australian Conference on Human-Computer Interaction (OzCHI 2017), 28 Nov-1 Dec 2017, Brisbane, Australia.

Chowanda, Andry, Flintham, Martin, Blanchfield, Peter and Valstar, Michel (2016) Playing with social and emotional game companions. In: 16th International Conference on Intelligent Virtual Agents (IVA 2016), 20-23 Sept, 2016, Los Angeles, California, USA.

Darzentas, Dimitrios, Hazzard, Adrian, Brown, Michael, Flintham, Martin and Benford, Steve (2016) Harnessing the digital records of everyday things. In: Design Research Society 2016, 27-30 June 2016, Brighton, UK.

Chowanda, Andry, Blanchfield, Peter, Flintham, Martin and Valstar, Michel (2016) Computational models of emotion, personality, and social relationships for interactions in games. In: 2016 International Conference on Autonomous Agents and Multiagent Systems, 9-13 May 2016, Singapore.

Bachour, Khaled, Wetzel, Richard, Flintham, Martin, Huynh, Trung Dong, Rodden, Tom A. and Moreau, Luc (2015) Provenance for the people: an HCI perspective on the W3C PROV standard through an online game. In: 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI'15), 18-23 April 2015, Seoul, Republic of Korea.

Reeves, Stuart, Greiffenhagen, Christian, Flintham, Martin, Benford, Steve, Adams, Matt, Farr, Ju Row and Tandavantij, Nick (2015) I'd hide you: performing live broadcasting in public. In: ACM Conference on Human Factors in Computing Systems (CHI '15), 18-23 April 2015, Seoul, Korea.

Blum, Jesse, Flintham, Martin, Jacobs, Rachel, Shipp, Victoria, Kefalidou, Genovefa, Brown, Michael and McAuley, Derek (2013) The Timestreams platform: artist mediated participatory sensing for environmental discourse. In: 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2013), 8–12 Sept 2013, Zurich, Switzerland. (In Press)

Capra, Mauricio, Radenkovic, Milena, Benford, Steve, Oppermann, Leif, Drozd, Adam and Flintham, Martin (2005) The multimedia challenges raised by pervasive games. In: 13th Annual ACM International Conference on Multimedia (MULTIMEDIA '05), 6-12 November 2005, Singapore.

Thesis (University of Nottingham only)

Flintham, Martin (2009) Supporting mobile mixed-reality experiences. PhD thesis, University of Nottingham.

This list was generated on Mon Oct 14 18:17:32 2024 UTC.