The multimedia challenges raised by pervasive games

Capra, Mauricio, Radenkovic, Milena, Benford, Steve, Oppermann, Leif, Drozd, Adam and Flintham, Martin (2005) The multimedia challenges raised by pervasive games. In: 13th Annual ACM International Conference on Multimedia (MULTIMEDIA '05), 6-12 November 2005, Singapore.

Full text not available from this repository.

Abstract

Pervasive gaming is a new form of multimedia entertainment that extends the traditional computer gaming experience out into the real world. Through a combination of personal devices, positioning systems and other multimedia sensors, combined with wireless networking, a pervasive game can respond to a player’s movements and context and enable them to communicate with a game server and other players. We review recent examples of pervasive games in order to explain their distinctive characteristics as multimedia applications. We then consider the challenge of scaling pervasive games to include potentially very large numbers of players. We propose a new approach based upon a campaign model in which individuals, local groups and experts draw on a combination of pervasive games, online services and broadcasting to take part in national or even global events. We discuss the challenges that this raises for further research

Item Type: Conference or Workshop Item (Paper)
RIS ID: https://nottingham-repository.worktribe.com/output/703278
Additional Information: Published in: MULTIMEDIA '05 Proceedings of the 13th Annual ACM International Conference on Multimedia, ACM, 2005, pp. 89-95. ISBN 1595930442. doi:10.1145/1101149.1101163
Schools/Departments: University of Nottingham, UK > Faculty of Science > School of Computer Science
Identification Number: https://doi.org/10.1145/1101149.1101163
Depositing User: Radenkovic, Milena
Date Deposited: 15 Jun 2016 09:02
Last Modified: 04 May 2020 16:26
URI: https://eprints.nottingham.ac.uk/id/eprint/34035

Actions (Archive Staff Only)

Edit View Edit View