Massively Multiplayer Online Games Industry: A Review and Comparison From Middleware to Publishing

Sim, Boon Seong (2007) Massively Multiplayer Online Games Industry: A Review and Comparison From Middleware to Publishing. [Dissertation (University of Nottingham only)] (Unpublished)

PDF - Requires a PDF viewer such as GSview, Xpdf or Adobe Acrobat Reader
Download (1MB) | Preview


Our team was engaged with Monumental Games to undertake an internship project to study and analyse the Massively Multiplayer Online Games industry (Middleware, game development and publishing industry)

The core focus of this project was the middleware industry in which Monumental Games is a key player in the market.

As a result of our work over this project, we gained an overall comprehension about the relationship between the three industries operating within this project's research criteria.

A key finding during this project was the very close relationship between these industries in which one factor in the publishing industry would effect and filter down to the other two industries and vice-versa although we believe that the factor in the publishing industry have greater weight.

We have noted the trend within the publishing industry of constant and periodic acquisitions of game developers and studios.

We believe that one of the most important factors in the online gaming market is the demographics of gamers as hardcore, moderate and casual gamers (split based on time and efforts put in playing).

The hard-core gamers are the most important layer and should be targeted and attracted when new games are developed and launched through innovation in the game concepts, theme, quality and genre (i.e. hybrid genres).

The future of MMO games according to the forecasts looks good and potential growth is expected which is good news for the MMOG publishers, this means that the MMOG developers would have a portion of the potential profits and the same applies to the middleware developers through licensing their products.

This is particularly good for Monumental Games as it leads to growth in both its businesses as a game developer and a middleware provider.

With a young, fast growing and changing industry, the middleware developers need to keep up with the constant changes whether to meet the constant changes in products' and services' demands of the industry or to predict the future trends and uses of the current products.

Item Type: Dissertation (University of Nottingham only)
Depositing User: EP, Services
Date Deposited: 19 Nov 2007
Last Modified: 14 Sep 2016 18:16

Actions (Archive Staff Only)

Edit View Edit View