Browse by Authors

Number of items: 1.

Muggeridge, B.G.M. (2021) The Complicit Player: How Assassin’s Creed II, Bioshock and Dark Souls Use Narrative and Gameplay Design to Make the Player Complicit with the Actions of the Player-Character. MRes thesis, University of Nottingham.

This list was generated on Thu Dec 26 16:30:28 2024 UTC.