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Number of items: 7. Byrne, Richard, Marshall, Joe and Mueller, Florian ‘Floyd’ (2016) Inner disturbance: towards understanding the design of vertigo games through a novel balancing game. In: 28th Australian Conference on Computer-Human Interaction (OzCHI '16), 29 November-2 December 2016, Launceston, Tasmania. Byrne, Richard, Marshall, Joe and Mueller, Florian ‘Floyd’ (2016) Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation. In: CHI Play 2016: 2016 Annual Symposium on Computer-Human Interaction in Play, Oct 16-19 2016, Austin, Texas, USA. Mueller, Florian ‘Floyd’, Marshall, Joe, Khot, Rohit Ashok, Nylander, Stina and Tholander, Jakob (2016) Jogging at CHI. In: CHI 2016: SIGCHI Conference on Human Factors in Computing Systems, 07-12 May 2016, San Jose, CA, USA. Marshall, Joe, Mueller, Florian ‘Floyd’, Benford, Steve and Pijnappel, Sebastiaan (2016) Expanding exertion gaming. International Journal of Human Computer Studies, 90 . pp. 1-13. ISSN 1071-5819 Byrne, Richard, Marshall, Joe and Mueller, Florian ‘Floyd’ (2016) Designing the vertigo experience: vertigo as a design resource for digital bodily play. In: TEI 16: Tenth International Conference on Tangible Embedded and Embodied Interaction, 14-17 February 2016, Eindhoven, Netherlands. Byrne, Richard, Marshall, Joe and Mueller, Florian ‘Floyd’ (2016) Designing the vertigo experience: vertigo as a design resource for digital bodily play. In: TEI 2016: Tenth International Conference on Tangible Embedded and Embodied Interaction, 14-17 Feb 2016, Eindhoven, Netherlands. Hämäläinen, Perttu, Marshall, Joe, Kajastila, Raine, Byrne, Richard and Mueller, Florian ‘Floyd’ (2015) Utilizing gravity in movement-based games and play. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015), October 5-7, 2015, London. (In Press) |