Browse by Authors and EditorsJump to: Article | Conference or Workshop Item Number of items: 15. ArticleSun, Hong-Liang, Ch'ng, Eugene, Yong, Xi, Garibaldi, Jonathan M., See, Simon and Chen, Duan-Bing (2018) A fast community detection method in bipartite networks by distance dynamics. Physica A: Statistical Mechanics and its Applications, 496 . pp. 108-120. ISSN 0378-4371 Ch'ng, Eugene, Harrison, Dew and Moore, Samantha (2018) Shift-life interactive art: mixed-reality artificial ecosystem simulation. Presence: Teleoperators and Virtual Environments, 26 (2). pp. 157-181. ISSN 1531-3263 Sun, Hong-Liang, Ch'ng, Eugene, Yong, Xi, Garibaldi, Jonathan M., See, Simon and Chen, Duan-Bing (2017) An improved game-theoretic approach to uncover overlapping communities. International Journal of Modern Physics C, 28 (8). 1750112-1-1750112-17. ISSN 1793-6586 Ch'ng, Eugene, Gaffney, Vince and Hakvoort, Gido (2016) Stigmergy in comparative settlement choice and palaeoenvironment simulation. Complexity, 21 (3). pp. 59-73. ISSN 1099-0526 Chong, Alain Yee Loong, Li, Boying, Ngai, Eric W.T., Ch'ng, Eugene and Lee, Filbert (2016) Predicting online product sales via online reviews, sentiments, and promotion strategies. International Journal of Operations & Production Management, 36 (4). pp. 358-383. ISSN 0144-3577 Ch'ng, Eugene (2015) Social information landscapes: automated mapping of large multimodal, longitudinal social networks. Industrial Management & Data Systems, 115 (9). pp. 1724-1751. ISSN 0263-5577 Ch'ng, Eugene (2015) The bottom-up formation and maintenance of a Twitter community: analysis of the #FreeJahar Twitter community. Industrial Management & Data Systems, 115 (4). pp. 612-624. ISSN 0263-5577 Lewis, Andrew, Woolley, Sandra, Ch'ng, Eugene and Gehlken, Erlend (2015) Observed methods of cuneiform tablet reconstruction in virtual and real world environments. Journal of Archaeological Science, 53 . pp. 156-165. ISSN 0305-4403 Conference or Workshop ItemLin, Weiqiang, Saleiro, Pedro, Milic-Frayling, Natasa and Ch'ng, Eugene (2019) Social media brand engagement as a proxy for E-commerce activities: a case study of Sina Weibo and JD. In: 2018 IEEE/WIC/ACM International Conference on Web Intelligence (WI), 3-6 Dec. 2018, Santiago, Chile. Cai, Shengdan, Ch'ng, Eugene and Li, Yue (2018) A comparison of the capacities of VR and 360-degree video for coordinating memory in the experience of cultural heritage. In: Digital Heritage 2018, 3rd International Congress & Expo, 26-30 October 2018, San Francisco, USA. Li, Yue, Ch'ng, Eugene, Cai, Shengdan and See, Simon (2018) Multiuser interaction with hybrid VR and AR for cultural heritage objects. In: Digital Heritage 2018, 3rd International Congress & Expo, 26-30 October 2018, San Francisco, USA. Ch'ng, Eugene (2018) Crowdsourcing for 3D cultural heritage for George Town UNESCO World Heritage Site. In: International Conference on Managing Urban Cultural Heritage 2018, 1-4 October 2018, Penang, Malaysia. Collins, Tim, Woolley, Sandra, Gehlken, Erlend and Ch'ng, Eugene (2018) Computational aspects of model acquisition and join geometry for the virtual reconstruction of the atrahasis cuneiform tablet. In: 2017 23rd International Conference on Virtual System & Multimedia (VSMM), 31 October - 4 November 2017, Dublin, Ireland. Fu, Xinyu, Ch'ng, Eugene and Aickelin, Uwe (2016) An improved system for sentence-level novelty detection in textual streams. In: 3rd International Conference on Smart Sustainable City and Big Data (ICSSC), 27-28 July 2015, Shanghai, China. Ch'ng, Eugene (2014) The value of using big data technologies in computational social science. In: 2014 International Conference on Big Data Science and Computing, 4 -7 August 2014, Beijing, China. |