Touchomatic: interpersonal touch gaming in the wild

Marshall, Joe and Tennent, Paul (2017) Touchomatic: interpersonal touch gaming in the wild. In: 2017 Conference on Designing Interactive Systems (DIS '17), 10-14 June 2017, Edinburgh, UK.

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Abstract

Direct touch between people is a key element of social behaviour. Recently a number of researchers have explored games which sense aspects of such interpersonal touch to control interaction with a multiplayer computer game. In this paper, we describe a long term, in-the-wild study of a two-player arcade game which is controlled by gentle touching between the body parts of two players. We ran the game in a public videogame arcade for a year, and present a thematic analysis of 27 hours of gameplay session videos, organized under three top level themes: control of the system, interpersonal interaction within the game, and social interaction around the game. In addition, we provide a quantitative analysis of observed demographic differences in interpersonal touch behaviour. Finally, we use these results to present four design recommendations for use of interpersonal touch in games.

Item Type: Conference or Workshop Item (Paper)
RIS ID: https://nottingham-repository.worktribe.com/output/865250
Additional Information: Published in: Proceedings of the 2017 Conference on Designing Interactive Systems. New York : ACM, 2017. ISBN 978-1-4503-4922-2. doi:10.1145/3064663.3064727
Keywords: Interpersonal touch; game; in the wild; arcade
Schools/Departments: University of Nottingham, UK > Faculty of Science > School of Computer Science
Identification Number: https://doi.org/10.1145/3064663.3064727
Depositing User: Eprints, Support
Date Deposited: 09 Aug 2017 10:45
Last Modified: 04 May 2020 18:49
URI: https://eprints.nottingham.ac.uk/id/eprint/44798

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