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Number of items: 11.

Martin, Paul (2019) Morphology and meaning in Castle Wolfenstein 3D. In: Ludotopia: Spaces, Places and Territories in Computer Games. Transcript Verlag.

Martin, Paul (2018) The contradictions of pop nationalism in the manga gate: Thus the JSDF fought there! Journal of Graphic Novels and Comics . pp. 1-15. ISSN 2150-4857

Foster, David, Gilardi, Filippo, Martin, Paul, Song, Wei, Towey, Dave and White, Andrew (2018) Students as co-producers in a multidisciplinary software engineering project: addressing cultural distance and cross-cohort handover. Teachers and Teaching: Theory and Practice . ISSN 1470-1278

Martin, Paul (2018) The intellectual structure of game research. Game Studies, 18 (1). ISSN 1604-7982

Martin, Paul (2018) Carnal hermeneutics and the digital game. Journal of the Philosophy of Games . ISSN 2535-4388

Liboriussen, Bjarke and Martin, Paul (2016) Regional game studies. Game Studies, 16 (1). ISSN 1604-7982

Liboriussen, Bjarke and Martin, Paul (2016) Special issue: Games and gaming in China. Games and Culture, 11 (3). pp. 227-232. ISSN 1555-4139

Martin, Paul (2016) Race, colonial history and national identity: Resident Evil 5 as a Japanese game. Games and Culture . ISSN 1555-4139

Martin, Paul (2014) A spatial analysis of the JBA headquarters in Splinter Cell: Double Agent. Entertainment Computing, 5 (1). pp. 71-82. ISSN 1875-9521

Martin, Paul (2013) Embodiment in skateboarding videogames. International Journal of Performance Arts and Digital Media, 9 (2). pp. 315-327. ISSN 1479-4713

England, Timothy J., Martin, Paul and Bath, Philip M.W. (2009) Stem cells for enhancing recovery after stroke: a review. International Journal of Stroke, 4 (2). pp. 101-110. ISSN 1747-4949

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