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Jump to: 2018 | 2017 | 2016 | 2015
Number of items: 6.

2018

Liboriussen, Bjarke, Joaquin, Lopez-Mugica and White, Andrew (2018) Contemporary Chinese creatives as literati. In: Routledge Handbook of Cultural and Creative Industries in Asia. Routledge, New York. ISBN 9781317337287

2017

Liboriussen, Bjarke, White, Andrew and Wang, Dan (2017) The ban on gaming consoles in China: protecting national culture, morals, and industry within an international regulatory framework. In: Video game policy : production, distribution, and consumption. Routledge advances in game studies (6). Routledge, New York, pp. 230-243. ISBN 9780815396376

2016

Liboriussen, Bjarke and Martin, Paul (2016) Regional game studies. Game Studies, 16 (1). ISSN 1604-7982

Liboriussen, Bjarke (2016) Amateur gold farming in China: “Chinese ingenuity,” independence and critique. Games and Culture, 11 (3). pp. 316-331. ISSN 1555-4139

Liboriussen, Bjarke and Martin, Paul (2016) Special issue: Games and gaming in China. Games and Culture, 11 (3). pp. 227-232. ISSN 1555-4139

2015

Liboriussen, Bjarke (2015) (Digital) tools as professional and generational identity badges in the Chinese creative industries. Convergence, 21 (4). pp. 423-436. ISSN 1748-7382

This list was generated on Thu Mar 28 17:09:41 2024 UTC.