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Number of items: 5.

Byrne, Richard and Marshall, Joe and Mueller, Florian ‘Floyd’ (2016) Balance ninja: towards the design of digital vertigo games via galvanic vestibular stimulation. In: CHI Play 2016: 2016 Annual Symposium on Computer-Human Interaction in Play, Oct 16-19 2016, Austin, Texas, USA.

Byrne, Richard and Marshall, Joe and Mueller, Florian ‘Floyd’ (2016) Designing the vertigo experience: vertigo as a design resource for digital bodily play. In: TEI 2016: Tenth International Conference on Tangible Embedded and Embodied Interaction, 14-17 Feb 2016, Eindhoven, Netherlands.

Byrne, Richard and Marshall, Joe and Mueller, Florian ‘Floyd’ (2016) Designing the vertigo experience: vertigo as a design resource for digital bodily play. In: TEI 16: Tenth International Conference on Tangible Embedded and Embodied Interaction, 14-17 February 2016, Eindhoven, Netherlands.

Byrne, Richard and Marshall, Joe and Mueller, Florian ‘Floyd’ (2016) Inner disturbance: towards understanding the design of vertigo games through a novel balancing game. In: 28th Australian Conference on Computer-Human Interaction (OzCHI '16), 29 November-2 December 2016, Launceston, Tasmania.

Hämäläinen, Perttu and Marshall, Joe and Kajastila, Raine and Byrne, Richard and Mueller, Florian ‘Floyd’ (2015) Utilizing gravity in movement-based games and play. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015), October 5-7, 2015, London. (In Press)

This list was generated on Wed May 24 00:24:58 2017 UTC.