A hyperheuristic methodology to generate adaptive strategies for gamesTools Li, Jiawei and Kendall, G. (2017) A hyperheuristic methodology to generate adaptive strategies for games. IEEE Transactions on Computational Intelligence and AI in Games, 9 (1). pp. 1-10. ISSN 1943-0698 Full text not available from this repository.
Official URL: http://ieeexplore.ieee.org/document/7017583/
AbstractHyperheuristics have been successfully applied in solving a variety of computational search problems. In this study, we investigate a hyper-heuristic methodology to generate adaptive strategies for games. Based on a set of low-level heuristics (or strategies), a hyper-heuristic game player can generate strategies which adapt to both the behaviour of the co-players and the game dynamics. By using a simple heuristic selection mechanism, a number of existing heuristics for specialised games can be integrated into an automated game player. As examples, we develop hyperheuristic game players for three games: iterated prisoner's dilemma, repeated Goofspiel and the competitive traveling salesmen problem. The results demonstrate that a hyperheuristic game player outperforms the low-level heuristics, when used individually in game playing and it can generate adaptive strategies even if the low-level heuristics are deterministic. This methodology provides an efficient way to develop new strategies for games based on existing strategies.
Actions (Archive Staff Only)
|