Mobile learning and games in special educationTools Standen, Penny and Brown, David (2014) Mobile learning and games in special education. In: The SAGE handbook of special education. SAGE, London, pp. 719-730. ISBN 9781446210536
Official URL: http://sk.sagepub.com/reference/the-sage-handbook-of-special-education-2e/n44.i4182.xml
AbstractInformation technology is now a ubiquitous presence in all educational settings as well as places in which people work. While most mainstream schools now rely heavily on this technology to support learning, special education was often at the forefront of its adoption even acting as exemplars for mainstream education (Lilley, 2004). Educational virtual environments had been developed in special schools and adult training centres when virtual reality was still a novel technology in education (Standen & Brown, 2004; 2005; 2006). Now no school or educational setting would be imagined without information technology and there have been some exciting developments since
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