Virtual rehabilitation: what are the practical barriers for home-based research?

Threapleton, Kate, Drummond, Avril E.R. and Standen, Penny (2016) Virtual rehabilitation: what are the practical barriers for home-based research? Digital Health, 2 . pp. 1-11. ISSN 2055-2076

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Abstract

Virtual reality technologies are becoming increasingly accessible and affordable to deliver, and consequently the interest in applying virtual reality within rehabilitation is growing. This has resulted in the emergence of research exploring the utility of virtual reality and interactive video gaming interventions for home use by patients. The aim of this paper is to highlight the practical factors and difficulties that may be encountered in research in this area, and to make recommendations for addressing these. Whilst this paper focuses on examples drawn mainly from stroke rehabilitation research, many of the issues raised are relevant to other conditions where virtual reality approaches have the potential to be applied to home-based rehabilitation.

Item Type: Article
RIS ID: https://nottingham-repository.worktribe.com/output/820022
Keywords: Home-based, rehabilitation, virtual reality, gaming technology, interactive video gaming, commercial gaming, virtual rehabilitation
Schools/Departments: University of Nottingham, UK > Faculty of Medicine and Health Sciences > School of Medicine > Division of Rehabilitation and Ageing
University of Nottingham, UK > Faculty of Medicine and Health Sciences > School of Health Sciences
Identification Number: https://doi.org/10.1177/2055207616641302
Depositing User: Dziunka, Patricia
Date Deposited: 14 Mar 2017 11:20
Last Modified: 04 May 2020 18:14
URI: https://eprints.nottingham.ac.uk/id/eprint/41270

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