Inner disturbance: towards understanding the design of vertigo games through a novel balancing game

Byrne, Richard and Marshall, Joe and Mueller, Florian ‘Floyd’ (2016) Inner disturbance: towards understanding the design of vertigo games through a novel balancing game. In: 28th Australian Conference on Computer-Human Interaction (OzCHI '16), 29 November-2 December 2016, Launceston, Tasmania.

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Abstract

The design space of vertigo games is under-explored, despite vertigo underlying many unique body based game experiences, such as rock climbing and dancing. In this paper we articulate the design and evaluation of a novel vertigo experience, Inner Disturbance, which uses Galvanic Vestibular Stimulation to affect the player’s balance. Following study observations and a thematic analysis of Inner Disturbance (N=10), we present four themes and associated design sensitivities that can be used to aid designers of future digital vertigo games. With this work we aim to encourage others to experiment within this exciting new design space for digital games.

Item Type: Conference or Workshop Item (Paper)
Additional Information: Published in: OzCHI '16 Proceedings of the 28th Australian Conference on Computer-Human Interaction, p. 551-556. New York, ACM, 2016. ISBN: 978-1-4503-4618-4. doi:10.1145/3010915.3010999
Keywords: Vertigo; play; games; galvanic vestibular stimulation; balance
Schools/Departments: University of Nottingham, UK > Faculty of Science > School of Computer Science
Depositing User: Marshall, Joseph
Date Deposited: 07 Mar 2017 11:18
Last Modified: 01 Apr 2017 07:43
URI: http://eprints.nottingham.ac.uk/id/eprint/41046

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