Designing the vertigo experience: vertigo as a design resource for digital bodily play

Byrne, Richard and Marshall, Joe and Mueller, Florian ‘Floyd’ (2016) Designing the vertigo experience: vertigo as a design resource for digital bodily play. In: TEI 2016: Tenth International Conference on Tangible Embedded and Embodied Interaction, 14-17 Feb 2016, Eindhoven, Netherlands.

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Abstract

Vertigo can be described as an attempt to momentarily destroy the stability of perception and inflict a kind of voluptuous panic upon an otherwise lucid mind. Vertigo has, however, not been generally considered as a design resource and we believe it to be under-explored in the area of digital bodily play. To investigate how vertigo could be considered as a design resource in this context, we conducted a review of relevant literature and held a design workshop with nine students to explore the potential of vertigo as a design resource for digital bodily play. From our exploration we identify five key design themes that designers might consider when designing a Vertigo Experience. Through this work we hope to encourage designers of bodily play experiences to consider vertigo as a design resource in their games.

Item Type: Conference or Workshop Item (Paper)
Additional Information: Published in Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction Eindhoven, Netherlands February 14 - 17, 2016. New York: ACM, 2016. 978-1-4503-3582-9
Keywords: Vertigo, Play, Game design, Body
Schools/Departments: University of Nottingham, UK > Faculty of Science > School of Computer Science
Depositing User: Marshall, Joseph
Date Deposited: 19 Jan 2017 12:49
Last Modified: 19 Jan 2017 21:58
URI: http://eprints.nottingham.ac.uk/id/eprint/39945

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