Designing the vertigo experience: vertigo as a design resource for digital bodily playTools Byrne, Richard, Marshall, Joe and Mueller, Florian ‘Floyd’ (2016) Designing the vertigo experience: vertigo as a design resource for digital bodily play. In: TEI 2016: Tenth International Conference on Tangible Embedded and Embodied Interaction, 14-17 Feb 2016, Eindhoven, Netherlands. Full text not available from this repository.
Official URL: http://dl.acm.org/citation.cfm?doid=2839462.2839465
AbstractVertigo can be described as an attempt to momentarily destroy the stability of perception and inflict a kind of voluptuous panic upon an otherwise lucid mind. Vertigo has, however, not been generally considered as a design resource and we believe it to be under-explored in the area of digital bodily play. To investigate how vertigo could be considered as a design resource in this context, we conducted a review of relevant literature and held a design workshop with nine students to explore the potential of vertigo as a design resource for digital bodily play. From our exploration we identify five key design themes that designers might consider when designing a Vertigo Experience. Through this work we hope to encourage designers of bodily play experiences to consider vertigo as a design resource in their games.
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