Human-data interaction

Mortier, Richard and Haddadi, Hamed and Henderson, Tristan and McAuley, Derek and Crowcroft, Jon and Crabtree, Andy (2016) Human-data interaction. In: The encyclopedia of human-computer interaction. Interaction Design Foundation. ISBN 9788792964007

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Abstract

We have moved from a world where computing is siloed and specialised, to a world where computing is ubiquitous and everyday. In many, if not most, parts of the world, networked computing is now mundane as both foreground (e.g., smartphones, tablets) and background (e.g., road tra c management, financial systems) technologies. This has permitted, and continues to permit, new gloss on existing interactions (e.g., online banking) as well as distinctively new interactions (e.g., massively scalable distributed real-time mobile gaming). An e ect of this increasing pervasiveness of networked computation in our environments and our lives is that data are also now ubiquitous: in many places, much of society is rapidly becoming “data driven”.

Item Type: Book Section
Additional Information: Chapter 41 of The Encyclopedia of Human-Computer Interaction, 2nd Ed., Soegaard, Mads, Dam, Rikke Friis (eds.), The Interaction Design Foundation, 9788792964007
Schools/Departments: University of Nottingham, UK > Faculty of Science > School of Computer Science
Depositing User: Crabtree, Andy
Date Deposited: 10 Nov 2016 13:40
Last Modified: 10 Nov 2016 15:05
URI: http://eprints.nottingham.ac.uk/id/eprint/38638

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