ERiSA: building emotionally realistic social game-agents companions

Chowanda, Andry and Blanchfield, Peter and Flintham, Martin D. and Valstar, Michel (2014) ERiSA: building emotionally realistic social game-agents companions. Lecture Notes in Computer Science, 8637 . pp. 134-143. ISSN 0302-9743

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Abstract

We propose an integrated framework for social and emotional game-agents to enhance their believability and quality of interaction, in particular by allowing an agent to forge social relations and make appropriate use of social signals. The framework is modular including sensing, interpretation, behaviour generation, and game components. We propose a generic formulation of action selection rules based on observed social and emotional signals, the agent’s personality, and the social relation between agent and player. The rules are formulated such that its variables can easily be obtained from real data. We illustrate and evaluate our framework using a simple social game called The Smile Game.

Item Type: Article
Additional Information: The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-09767-1_16 Part of 14th International Conference, IVA 2014, Boston, MA, USA, August 27-29, 2014.
Keywords: Social Relationship, Framework, Game-Agents, Interactions
Schools/Departments: University of Nottingham, UK > Faculty of Science > School of Computer Science
Identification Number: https://doi.org/10.1007/978-3-319-09767-1_16
Depositing User: Chowanda, Andry
Date Deposited: 25 Oct 2016 10:40
Last Modified: 25 Oct 2016 10:49
URI: http://eprints.nottingham.ac.uk/id/eprint/37880

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