'We're all a bunch of nutters!': the production dynamics of Alternate reality games

Elizabeth, Evans (2014) 'We're all a bunch of nutters!': the production dynamics of Alternate reality games. International Journal of Communication, 8 . pp. 2323-2343. ISSN 1932-8036

PDF - Requires a PDF viewer such as GSview, Xpdf or Adobe Acrobat Reader
Available under Licence Creative Commons Attribution Non-commercial No Derivatives.
Download (271kB) | Preview


Alternate reality games (ARGs) combine transmedia and pervasive storytelling, layering fictional narratives onto real world spaces and raising a number of production challenges in the process. This article will consider the key professional skills, working attitudes, and relationships that sit behind ARGs’ complex narratives by focusing on a case study example, Nottingham-based The Malthusian Paradox (TMP). It will focus on how flexibility and trust were manifested throughout TMP’s production process and shaped the dynamics of the production team. In doing so, the article will argue that emerging transmedia narrative forms that exploit the potential of digital technologies are reshaping working practices within the creative industries and requiring practitioners to evolve and revaluate their roles within the creative process.

Item Type: Article
Keywords: alternate reality games, creative labor, media work, trust, production cultures, pervasive gaming
Schools/Departments: University of Nottingham UK Campus > Faculty of Arts > School of Cultures, Languages and Area Studies > Department of Culture, Film and Media
Depositing User: Evans, Elizabeth
Date Deposited: 29 Jun 2016 14:29
Last Modified: 13 Sep 2016 13:23
URI: http://eprints.nottingham.ac.uk/id/eprint/34469

Actions (Archive Staff Only)

Edit View Edit View