Interaction in motion: designing truly mobile interaction

Marshall, Joe, Dancu, Alexandru and Mueller, Florian ‘Floyd' (2016) Interaction in motion: designing truly mobile interaction. In: ACM Conference on Designing Interactive Systems (DIS'16), 4-8 June 2016, Brisbane, Australia. (In Press)

Full text not available from this repository.


The use of technology while being mobile now takes place in many areas of people’s lives in a wide range of scenarios, for example users cycle, climb, run and even swim while interacting with devices. Conflict between locomotion and system use can reduce interaction performance and also the ability to safely move. We discuss the risks of such “interaction in motion”, which we argue make it desirable to design with locomotion in mind. To aid such design we present a taxonomy and framework based on two key dimensions: relation of interaction task to locomotion task, and the amount that a locomotion activity inhibits use of input and output interfaces. We accompany this with four strategies for interaction in motion. With this work, we ultimately aim to enhance our understanding of what being “mobile” actually means for interaction, and help practitioners design truly mobile interactions.

Item Type: Conference or Workshop Item (Paper)
Additional Information: © ACM 2016. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive version was published in Proceedings of the 2016 ACM Conference on Designing Interactive Systems,
Keywords: Mobile; interaction; locomotion; motion
Schools/Departments: University of Nottingham, UK > Faculty of Science > School of Computer Science
Depositing User: Marshall, Joseph
Date Deposited: 13 Apr 2016 10:35
Last Modified: 04 May 2020 17:57

Actions (Archive Staff Only)

Edit View Edit View