Future directions for the development of Virtual Reality within an automotive manufacturer

Lawson, Glyn and Salanitri, Davide and Waterfield, Brian (2016) Future directions for the development of Virtual Reality within an automotive manufacturer. Applied Ergonomics, 53 (B). pp. 323-330. ISSN 0003-6870

PDF - Requires a PDF viewer such as GSview, Xpdf or Adobe Acrobat Reader
Available under Licence Creative Commons Attribution Non-commercial No Derivatives.
Download (325kB) | Preview


Virtual Reality (VR) can reduce time and costs, and lead to increases in quality, in the development of a product. Given the pressure on car companies to reduce time-to-market and to continually improve quality, the automotive industry has championed the use of VR across a number of applications, including design, manufacturing, and training. This paper describes interviews with 11 engineers and employees of allied disciplines from an automotive manufacturer about their current physical and virtual properties and processes. The results guided a review of research findings and scientific advances from the academic literature, which formed the basis of recommendations for future developments of VR technologies and applications. These include: develop a greater range of virtual contexts; use multi-sensory simulation; address perceived differences between virtual and real cars; improve motion capture capabilities; implement networked 3D technology; and use VR for market research.

Item Type: Article
Keywords: Automotive; Human factors; Virtual reality
Schools/Departments: University of Nottingham UK Campus > Faculty of Engineering > Department of Mechanical, Materials and Manufacturing Engineering
Identification Number: https://doi.org/10.1016/j.apergo.2015.06.024
Depositing User: Lawson, Dr Glyn
Date Deposited: 11 Mar 2016 11:40
Last Modified: 14 Sep 2016 20:36
URI: http://eprints.nottingham.ac.uk/id/eprint/32232

Actions (Archive Staff Only)

Edit View Edit View