Expanding exertion gaming

Marshall, Joe and Mueller, Florian ‘Floyd’ and Benford, Steve and Pijnappel, Sebastiaan (2016) Expanding exertion gaming. International Journal of Human Computer Studies, 90 . pp. 1-13. ISSN 1071-5819

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While exertion games - digital games where the outcome is determined by physical exertion - are of growing interest in HCI, we believe the current health and fitness focus in the research of exertion games limits the opportunities this field has to offer. In order to broaden the agenda on exertion games, we link the existing fields of sports and interactive entertainment (arguing these fields have much to offer) by presenting four of our own designs as case studies. Using our experiences with these designs we highlight three key strategies to guide designers in the creation of richer exertion game experiences: designing a temporal trajectory through games with reference to the way exertion changes over time, designing for the inevitable and not necessarily negative effects of pain in exertion games, and designing for the highly socially situated nature of exertion gaming.

Item Type: Article
Keywords: Exertion; Games; Exertion games; Sport; Entertainment; Play
Schools/Departments: University of Nottingham UK Campus > Faculty of Science > School of Computer Science
Identification Number: https://doi.org/10.1016/j.ijhcs.2016.02.003
Depositing User: Marshall, Joseph
Date Deposited: 29 Feb 2016 10:42
Last Modified: 15 Sep 2016 12:55
URI: http://eprints.nottingham.ac.uk/id/eprint/32008

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