Play SMILE Game with ERiSA: a user study on game companionsTools Chowanda, Andry, Blanchfield, Peter, Flintham, Martin D. and Valstar, Michel F. (2015) Play SMILE Game with ERiSA: a user study on game companions. In: Workshop on Engagement in Social Intelligent Virtual Agents (ESIVA 2015), 25 Aug 2015, Delft, Netherlands. Full text not available from this repository.
Official URL: https://www.researchgate.net/publication/280712957_Play_SMILE_Game_with_ERiSA_A_User_Study_on_Game_Companions
AbstractThis paper describes the evaluation of our fully integrated virtual game companions framework (ERiSA) [4]. We conducted three user studies with different scenarios using two versions of The Smile Game[4] in semi-public and public spaces. In our study, we show that the game companions' personality was successfully perceived by the participants while interacting and playing with the game companions. Topic about the game itself was the most popular topic with total 598 occurrences in our studies. Moreover, facial expressions is the most performed type of attack in the game. Finally, from the large number of video data collected, we aim to automatically learn the interaction rules and additional attack movements.
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