Utilizing gravity in movement-based games and play

Hämäläinen, Perttu, Marshall, Joe, Kajastila, Raine, Byrne, Richard and Mueller, Florian ‘Floyd’ (2015) Utilizing gravity in movement-based games and play. In: ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015), October 5-7, 2015, London. (In Press)

Full text not available from this repository.


This paper seeks to expand the understanding of gravity as a powerful but underexplored design resource for movement-based games and play. We examine how gravity has been utilized and manipulated in digital, physical, and mixed reality games and sports, considering five central and gravity-related facets of user experience: realism, affect, challenge, movement diversity, and sociality. For each facet, we suggest new directions for expanding the field of movement-based games and play, for example through novel combinations of physical and digital elements.

Our primary contribution is a structured articulation of a novel point of view for designing games and interactions for the moving body. Additionally, we point out new research directions, and our conceptual framework can be used as a design tool. We demonstrate this in 1) creating and evaluating a novel gravity-based game mechanic, and 2) analyzing an existing movement-based game and suggesting future improvements.

Item Type: Conference or Workshop Item (Paper)
RIS ID: https://nottingham-repository.worktribe.com/output/988485
Additional Information: CHI PLAY '15. ACM 9781450334662/15/10. http://dx.doi.org/10.1145/2793107.2793110
Schools/Departments: University of Nottingham, UK > Faculty of Science > School of Computer Science
Depositing User: Marshall, Joseph
Date Deposited: 17 Sep 2015 10:23
Last Modified: 04 May 2020 20:11
URI: https://eprints.nottingham.ac.uk/id/eprint/30060

Actions (Archive Staff Only)

Edit View Edit View