GRUE : an architecture for agents in games and other real-time environmentsTools Gordon, Elizabeth Sara (2005) GRUE : an architecture for agents in games and other real-time environments. PhD thesis, University of Nottingham.
AbstractThis thesis presents an architecture, which we call GRUE, for intelligent agents in real-time dynamic worlds. Such environments require agents to be able to flexibly adjust their behaviour to take into account changes in the environment or other agents’ actions. Our architecture is based on work done in robotics (Nilsson, 1994; Benson and Nilsson, 1995; Benson, 1996), which also deals with complex, dynamic environments. Our work focuses on goal arbitration, the method used by the agent to choose an appropriate goal for the current situation, and to re-evaluate when the situation changes. In the process, we have also developed a method for representing items in the environment, which we call resources, in terms of their properties. This allows the agent to specify a needed object in terms of required properties and use available objects with appropriate properties interchangeably.
Actions (Archive Staff Only)
|